5 Games That Failed to Produce for Unusual Reasons

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5 Games That Failed to Produce for Unusual Reasons

Creating games is not something that is easy. It takes hard work and thoroughness in its development. Rushing into a game or simply not liking the project will only create havoc. Many developers have failed because of this.

The worst failure, which can even make a game studio experience difficulties, one of which is from a financial standpoint. Therefore, making a project seems to be at stake for the studio itself. If it is good and satisfying, it will benefit, and vice versa.

The difficulty of making video games often makes some game studios fail to launch the games they are working on. However, they have a number of reasons that are not common. What kind of unusual reason? And what games have failed to produce for that reason?

1. Animal Wars

5 Games That Failed to Produce for Unusual Reasons

Animal Wars is an action RPG from Factor 5 that began development in 2004 as a PlayStation 3 exclusive. This game focuses on anthropomorphic animals that fight each other in moments of The Great War. Unfortunately, Factory 5's focus isn't really on that game.

Sony had them work on another project, namely Lair, which was having a hard time developing. They cut funding for Animal Wars and funneled it to Lair. As a result, they were unable to handle Animal Wars because the funds had been used which caused this game to be de facto canceled.

2. Sonic X-Treme

The Sonic X-Treme game is a game that was developed in 1994 and is intended to be the first Sonic the Hedgehog 3D game as well as the first Sonic game for Sega Saturn. This project is arguably very ambitious.

Unfortunately, technological limitations make the creation of this game not smooth because the 3D that is being developed is difficult to program. To meet the tight deadlines imposed on the development team, programmer Chris Coffin canceled his apartment lease and moved into the office, working 16-20 hours per day to finish the game.

Four months before the Sonic X-treme deadline in December 1996, Coffin developed severe pneumonia and designer Chris Senn declined due to exhaustion. They lost enough weight that both of them could have died within six months.

So, two months before the deadline, producer Mike Wallis dropped the project citing inability to complete it. Even the two most important talents in the studio couldn't do it.

From this we know that the culture of crunching or overtime being too severe has been around for a long time. [post_ads]

3. Castlevania: Resurrection

The game was originally intended to be released in March 2000. This game will be more action-centered plus being the first Castlevania game to be released on the Dreamcast consoles. Unfortunately, this game has been quietly canceled.

According to one of the top officials who worked on this game, Greg Orduyan, Konami did not believe in the ability of Dreamcast as a whole and they had doubts about the market for this console whether it would be crowded or not.

After the resurrection project was canceled, Dreamcast got hit even further when the PlayStation 2 launched and made it completely immersed in console competition.

4. Ant Simulator

Ant Simulator is a game that can certainly make most people's imaginations come true when they become ants. The project was spearheaded by Eric Tereshinski, who raised US $ 4,400 in development funding from Kickstarter.

However, in early 2016 Tereshinski posted a video announcing that two of his business partners, Tyler Monce and Devon Staley, had spent the initial funding as well as some additional development money.

"They've secretly spent most of our Kickstarter money and Ant Simulator's investment money on booze, restaurants, bars and even strippers," he said.

Meanwhile, Monce and Staley denied the claims and even considered legal action, but at the same time, Ant Simulator production was discontinued as funds had run out. [post_ads]

5. Star Wars: Battlefront 3

After the first two games of Star Wars: Battlefront were released in 2004 and 2005, it made sense that a third game was expected to be released in 2006 or 2007. Therefore, LucasArt as the license holder hired Free Radical Design to replace the developers of the two previous games. namely Pandemic Studios.

But in 2008, after Battlefront 3 was in development for about two years, Free Radical announced that they were losing the rights to finish the game. According to company co-founder Steve Ellis, Battlefront 3 is finished.

But LucasArt was unwilling to spend the necessary marketing capital to promote the game. They also claimed that Free Radical did not mobilize sufficient human resources to develop the game and this development was missed by the promised deadline.

It is clear that the visions of the two do not align with this game so that in the end Battlefront 3 fails to launch. [post_ads_2]

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